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Week 08

1. After switching the character to fully react to the mouse position, I understood I took the wrong path and adjusted it again to follow the sequence.

The jumping animations and the wave interaction still don't work well but I think they are important to create a "real" feel due to the fact that we don't control the character so it can feel like watching them instead of interacting with them.But, right now it feels very static, so I do think I should try to create specific parameters that will gradually increase and will demonstrate a big change in the character behavior

2. I also wanted to try to combine the L systems and still haven't had much success, this is an important part for me, because I can achieve a different style of character design.

I have office hours tomorrow and I hope it will help me finish the integration.

3. I'm trying to think how to scale back but still to get an interesting and smooth interactive experience, I had a thought to focus on one character and one story for POC? I'm not sure.