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Week 01 [Topic]

  • TOPIC
    What idea or issue will you be tackling?

    [Visual representation of] the intersection between the past experiences and the present.
    The way we wear our past as we filter and respond to the present.

  • QUESTIONS
    What are some of the questions that drive your interest?

    I am interested in observing the space hidden between words and their visual representation.
    • Does defining the unique words in a story, in the context of their linear place and the story environment,
      provide enough for us to observe a narrative, or to build a "live" character?
    • What can this teach us about society? What changes can we observe?
    • Can we define who the characters are? How do we determine which actions are carried out by whom?
      How do we characterize a long or short action? Can we observe, through the relationships among words,
      who influences whom and how?Is it possible to discern a recurring pattern who changes over the years?

  • FOR EXAMPLE

    1. Generate a character from a text source
    [Creating characters based on their life stories]
    2. Generate the character behavior from the source text
    [this process mirrors ourselves, where we build our paths and relationships based on our past experiences.
    Everything we see, read or hear,  we try to understand by referring to our past, which shaped  of our current reactions.]
  • READING NOTES
  • How to think differently about doing good as a creative person
    • In all of the above cases, CSC can be avoided by having clear objectives for what the project aims to achieve,
      and by taking a close look at exactly who, how, and why you plan to help.
    • Sometimes, in the process of engaging with people or information, we might find that what is needed isn’t in line
      with what we have to offer. If and when this happens, we can always find other ways to contribute.
  • Design thinking was supposed to fix the world. Where did it go wrong?
    • “What I really liked was that they offered a framework for collaboration and creation.”
    • “How are we thinking about our ancestors? What is the legacy that this is going to leave? What are all the intended and unintended consequences?” says academic director Carissa Carter. “There are implications no matter where you work—­second-, third-order consequences of what we put out. This is where we are pulling in elements of equity and inclusion. Not just in a single course, but how we approach the design of this curriculum.”
    • Today in his own studio, which works only with nonprofit organizations, Aye tries to elevate what’s already being created by a local community, advocate for its members to get the resources they need, and then “get out of the way.” If designers are not centering the people on the ground, then “it’s profit-centered design,” he says. “There’s no other way of putting it.”
  • Design as Art
    • The literary element in a visual work of art was the first to be discarded in favour of pure visuality (Seurat),
      and it was understood that with the means proper to the visual arts one could say many things that could not be put into words.
    • The artist wants to make the viewer participate at all costs.
    • art as a living thing - everyday objects can and should embody artistic value, design is a form of artistic expression
    • design is a way to bring artistic sensibility into daily life
    • "User-centered design" - and its multiple meanings and interpretations today